What would the game be without the deer? It would just be walking around, finding the clown, and running inside. The deer adds so much to the game's ambiance. - Nattergerry
Honestly the deer is hated a lot but Imagine the game without the deer it would just be a walk around and run inside simulator the tense moments during the night as your trying to avoid it without seeing it honestly is a fun chilling experience
love the unease this game brings! Its artstyle is a mix of DST and Lobotomy Corporation, and the sounds are all so anxiety inducing. Can't wait to see what you do with this :)
WHERE DA GUNS AT MAKE A GUN OR BOWS I WANNA KILL EM THEY KEEP TREZZPASSIN MY PROPETEYYY AND THAT SHADOW FIGURE IS ANNOYIN HAOW YOU SLEEP I JUZ DOWNLOADED THIS 40 MINS AGO
Well you can't sleep. usually in the first night the clown appears with an note next to your door and we'll u find him take the balloon and find the sad clown to give balloon. For the shadow man stay out of house and the candles tell you if he coming btw they are beside the bed. All candles is like 55 seconds and 2 candles lit is 30 I think and one is 15 idk this is my estimated times
ok so ive been struggling with the wendigo for awhile its because it keeps going near my main crops so heres an idea..
Add a pet dog to the house to scare away the wendigo dear but in order to activate the dog it needs a bone if you wanna get a bone you have to hope the crow drops one somewhere on the farm
ive played for 30minutes and still cant get past my first night;{ i wish there was something that could tell us where the monster is and a monster log... everytime i hide from the weird burning monster the shadowy figure attacks me and i have no choice but to die from the running monster
i also wish for a scarecrow that would attract monsters to it since we have no way to defend ourselves
right now ive encounterd: weird running monster, shadow me , the clown snow man and shadow me in the well
i know that spending to much water is dangerous since it spawn him
shadow me is when im in the house for to long
running monster idk so please tell me or add the monster log
the clown i think when the music finish but please slow him down i didnt upgrade my shoes so that maybe why but im pretty sure he teleported and opened the door and killed me there is no way he spawn in the home
the longest ive lived is 10min and 52sec death source clown
im gonna write my wish list here:-
online co-op
traveling merchant
scarecrow
monster indicator
monster log
two monsters cant spawn on the same time{ ive only escaped once in my 3 plays}
monster that open the door and we have to hide in the closet
friendly monsters that protect us when given food or steal our crops without helping
the music change so i can know if its the clown music or not
end.
great game! ive never been more scared than this in my life! for a moment i thought i was in the game!
To get past the clown, about halfway through your first day, a note will appear on your door. Read it and follow its instructions. The first time, you'll encounter a tall clown with a balloon. Take the balloon; nothing will happen. When you hear it again, follow it to the sad clown. Give him the balloon. Also, if you hear the Judge Judy sound effect, it means the red-eyed creature is gone, so it's safe to go out. -nattergerry
I'm republishing to simply say that this game has real potential and I think everyone wants a full version of this game with new monsters, new objectives and new areas because this game is incredible (even if stags do exist 🤣 this game really deserves the perfect 10/10 score).
Id love to see this game expanded on, adding new areas/monsters honestly, you should try to get it in its current state on steam or something for like $5 i'm sure lots of people would love to play it and considering its average playtime is like 60 min i think $5 for the game is fair
incredible game. my only feedback is that the game is lack of monsters. ok, i accept the monsters that appear when you pull out too much water or you stay too much inside the home, but i really want more monsters. they could appear in a system of days. more days pass, more monsters appear, or more difficult are the monsters, with other patterns or other things. but overall a great game! you are so much talented
I was out to fuck everything, but it looks like I was the one that got fucked. Amazing game, but I need to work at it because I can't seem to figure out the patterns for some of them, so requires multiple playthroughs.
I had a blast playing the game. Honestly, I love the permadeath genre of games. Sure, it can be annoying, but games like DST are why I play video games. Thanks for the great game
I'll be sure to stick around and support you on your development journey. Yours truly Nattergerry.
Your welcome now have a question.What is your plans for the game at this moment like game features new monsters all that now, as I’m curious on what might be coming in the following weeks?
Ah, alright. No worries.I know the wait would be worth it. Also, what do you mean by 'new levels'? Will the boat be able to take you to other islands, like a town or something? As I would find that interesting.
Yes I would like if when you complete the boat you if takes u to menu but when you start again it's you on a boat to a harder island with some of same monsters but also new ones too. Love to see this idea and all ideas in the comments maybe expand into the full game on steam
Hello! Made an account to say this game is extremely awesome and I'm having a blast trying to speedrun it! I'm wondering though... do any of the characters have canon names? If not what do you call them during development? Would be awesome if you let me know!
PS: extremely excited for the Discord community server! :D
Well uhh the crow is gone for now and the music box is the clown which a note will be beside your door it will say follow the music when you here clown music make sure to follow it get the balloon and give to the other clown who also plays music if you don't it will appear beside you taking your life
seriously, though, your game has real potential. I hope you'll make a complete version with several worlds and other difficulties (INCREDIBLE THE GAME).
Yoooo I gotta be missing something, cause this game is f*cking terrifying! I am SCREAMING. Whats up with the house ghost??? I just want to hide from that skin walker. WHATS IN THE WELL??? WHO IS THAT. Can my crow friend please come back. 10/10
Though I have only played this game for about a day and so, it is very entertaining and bizarre! Love the art style, very similar to "Don't Starve". The music and sound effects are also very good! It's fair fetched but if you need any more music for the game, I'm a young composer/musician and this game is up my alley. It would be cool! Anywho, its a good game! Cant wait for a full thing!
Long comment, apologize but I just LOVE this game and its concept. Those chill farm games like stardew valley with the cross of horror is something I’ve never seen before, I think you are on the cusp of something genre-breaking and may even make a new subgenre. I really want to support you and I know as soon as I have some extra cash I’m going to donate with the hopes you can make this an actual full game, I know I would buy a full release for something like $20-25 CND (because I’m Canadian). First of all, the style and is genuinely pretty despite it being an obvious first draft of the game (Mean this positively). I think the whole texture of the solid colours being either a fabric or almost crayon look compliments the ‘cute’ aesthetic, which intentional or not I think could be extremely effective if played around with. But also, in a weird way I compare the style of the art in the same way the game Little Nightmares perfectly uses its style to further feature the game’s ‘feelings’. The art style gives the feeling of vertigo, like your about to fall over when standing over an edge or cliff. Being that everything is overgrown, morphed or disfigured in a way that feels like a child’s perception of the world- especially a scared child is so ingenious. So, with this game using it’s ‘cute’ and classic chill game vibes it creates such a harsh contrast with the horror aspect and highlights the potential scares in my opinion. And as someone who loves monsters, draws a lot of monsters, and would love to help create/build concept art, I think making the monster art jarringly realistic or in a different style could also be effective. At the moment I do have some critiques of how the monsters currently look, as when in game its effective to cause a scare I think theres a lot more that can be done. I’m not sure exactly which creatures you are using, I’m assuming it’s a notdear, Rake, and whatever the hell is the thing in the well- which I have a lot to say.
Starting with the Deer enemy, its hard to tell if you are going specifically for the entities of ‘Not Deer’ or of a Wendigo. As Wendigos are closer to the depiction of when you get too close to the deer enemy in game, only problem is that in the culture/folk lore of the Indigenous people, or at least to my knowledge, they don’t really try to disguise themselves. Wendigo’s are more hunters, they’re stalk and follow their prey before attacking but not try to fool them in the same way ‘Not Deer’ do. It might be too much work but potentially you could eventually separate this enemy into two different versions, one as the ‘Not Deer’ and the other as a Wendigo. I’m not as familiar with ‘Not Deer’ but from what I understand is that they are preditors that hind themselves as deer, just they’re all wrong. Walk weird, occasionally have some form of deformation like wolf eyes, or eyes recentered to be front facings, sickly and frail with odd behaviour, just a few examples. But for the game it would be interesting to see different ‘versions’ of this enemy spawn with slight variation of behavour, could also add to the game play loop as I found once I understood all the entities it was easy to survive. But for example, some ‘Not Deers’ could be more ‘aggressive’ in how they approach you but also have more obvious signs they’re not a deer. Which makes them easier to notice and deal with but if caught off guard quicker to get attacked, throw in events of normal deer grazing and even maybe eating your crops and it’ll encourage players to chase off the deer. Which if it’s a ‘Not Deer’ then acts as a jump scare when the thing grows teeth and eats them, or morphs and disfigured into something more monstrous. Then other ‘Not Deers’ can be more subtle like for example the eyes being distorted in some way, they hover around your farm and try to slowly approach you to then attack. Which if you have deer constantly around almost waiting for you to leave so they can eat your crops I can imagine how someone could be caught off guard or even ignoring the entity mistaking it as another deer.
Then for the Rake or whatever is the pale naked thing that chases you, I think its pretty good but little changes would make it more threatening. Being that the game is so small I understand introducing the enemies so quickly but I can’t help but wonder what kind of build up could be done in a full game, especially if you market the game as a ‘normal farming game :)’. Like for the first 3-5 days its just you farming but slowly you start to hear weird sounds in the forest at night, its vaguely human. But it grows more frequent to not only just at night, then have eyes looking at you when its dark from the forest and boom you got people terrified. I feel this would be especially good if you have that weird reflective glare that animals have when at night, were its almost that glassy green colour. Anyways, point is that giving the Rake more ‘stalking’ behavior or even times where it’ll come out when you don’t expect can cause more chaos and threat to it. While I find all the monsters super well choreographed, in terms of sound queues, there’s a certain balance where you want them to be understandable but also unpredictable to make them feel like a fair threat. One example I have is that maybe you leave ‘offering’ to these entities to try and reduce the amount they’ll attack you in order to deal with them, the longer you don’t appease them the more they’re try to attack or hell maybe even sabotage you. Maybe the rake is smart enough to start tampering with your tools, or leave certain things the player values out close to the fence by the forest. Somewhere it’ll be much easier for it to grab you when it wants, maybe it takes advantage of the fact you can’t see well in the dark and use sounds to corral you to a corner. These are all just suggestions I have no idea how you would implement if you do.
About the monsters, I have based on the appearance of some popular creatures, but their behaviors on the game are not based on the respective behaviors of the real monsters.
Really like the game, so much fun and the artstyle is a 10/10. My only complaint is the deer. It's kinda annoying if you keep dying because you run into the deer when you need to run back to the house. Or is there a way to make the deer go away after a while that I don't know off. Other than that it's a great game, just kinda annoying if the deer is constantly there.
Unfortunately no way I know of. It seems to prefer hanging around the middle field and doesn't venture to the sides, though if given the chance it will follow you onto the dock.
I managed to win by essentially running in circles around the farm and using all four keys so I could slip through to the opposite side. If you manage to 'aggro' the deer, it does settle after a certain amount of time. I don't know exactly how long it takes, unfortunately.
You can throw it off by being inside and stepping close to the door, just enough to open the door. The deer will become aggressive, but it will run off in some other direction because you're inside.
Love this game to death. Couldnt put it down. I do hope a survival mode gets added for replayability, maybe with increasing difficulty some kind of hunger mecanic? Either way, scared me shitless and was super fun!
Do you have a set of headphones because I have no trouble personally, I know that if I don't have my headset on or there's background noise I can't find him at all.
I mean this as a great threat, i have done no other research nor shall I, you are the first person I've seen post anything about a speedrun. I will beat your time
Loved it. Still had some issue tho. Felt really crappy to lose to a deer because he decided to eat some grass in front of the doorway and I stuck inside because of it.
Dude this is one of the best game I ever seen I wish I can play it but I only have mobile I enjoy all of the videos that I see about it and everything you're the best dude for real thank you for this great game
ps is this game going to maybe be in Mobile in the future
thank you very much for answering I'm glad you seen my comment and I'm excited for it even if you do it or not the game is still really great good luck on your projects dude
bruh I beat the game. its nice to find stuff like this still being made, I would love to see more done to this game like more creatures, and more areas or even more story. cause well... I max out every thing already and beat it with in 30 min
I saw someone mention something about a pumpkin panic discord, is this a for sure gonna happen thing or just a possibility. I know it could make getting notified of new updates and making a strong community for it a lot more convenient. so I’m personally in favor but I have no idea how hard it is to host a discord server or any of the logistics so if it doesn’t ever happen thats find I was just curious on your thoughts about it
If a discord is made please let me know, I have an obscene amount of thoughts about this game. Its amazing how such a small game is this good, especially the whole concept of a chill farm game turn horror survival.
This game has such potential to be the next hidden gem for this decade and I recommend making this game more challenging, like making this game have a well-written lore, story, or even adding more characters. I recommend Bilalaika make more maps and consider these maps as a level like the backrooms. Every time the pumpkin farmer manages to succeed at the level, the objectives should be harder every level like adding mechanics, hostile mobs, or mini-quests as you did with the clowns at night it's really impressive by the way. Your art style is perfect, not many games have that art style and as far as I observed through the internet, the art style attracts people around the internet including me. Add more music, especially that would make the player feel much more tense to enhance the horrific experience. If my messages manage to get the attention of Bilalaika, I would pay for this game.
I saw a video on this game, and it looks great! Looks challenging and has great graphics, I can't handle horror well so I'm probably not gonna play it but I just wanted to ask you, what's up with the well monster?
The game is both cute and scary, it's pretty nice.
It would be nice to have a more 'casual' game mode, one where you can save the game at the bed or something, everything else would still be there, but maybe as a penalty you would get less money per crop, forcing you to play for longer, but without the threat of losing everything and starting over, only losing a bit of progress or money or w/e would be balanced.
Or you could even have it become a rogue-lite game, where the character is basically stuck in a loop, forced to experience the same horrors over and over, and only leaving the island might end it.
Make upgrades be 1/25 or 1/50 instead of 1/10, and more expensive for the higher levels, but make them and coins permanent, allowing you to slowly progress further, but always being forced to suffer a horrible fate over and over until you eventually succeed.
Either that, or keep the upgrade system the same, but add a skill system where you get better at doing things as you keep doing them. This seems pretty hard to make and balance though as it would need to implement a whole new system into the game, especially since it would 'force' players into grinding certain skills instead of simply playing the game as was intended without proper balancing, but well done can add an extra layer to the game, where the player can rush certain upgrades in order to maximize EXP gain for certain skills. You can also go the inverse route, where upgrades are permanent, but skill reset each run, making players get better over time every run, possibly grinding some skills for the best effect early-game in order to give them an advantage mid or late-game.
In the end it's up to you if you want any of these changes, just some ideas to help you decide. The 'long term' gameplay mode would also help you add more things to the game, since once the first goal of getting a boat is achieved, you can re-use the same map and add some new things, giving players a new goal since the boat didn't solve the loop problem.
I finally finished the game (After raging lol) it's so cool & I saw a comment where you said you wanted to add levels or go to another map after we leave on the boat.. that would be so dope & it would be cool if the monsters got more violent or if there was a new one.. I like that you allow the player to figure out how to deal with the monsters instead of telling us how to beat them.. 12/10
Ever since I saw your game the first time you released it here I had the idea of playing your game on my channel, I just had so much to do and was off YouTube for more than a month! Now, I am back and it is a pleasure to try out your game concept... I love it and would love to see more content inside your game!
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I love the fish on the wall and then the guitar randomly which gave me a jumpscare
The deer is annoying
What would the game be without the deer? It would just be walking around, finding the clown, and running inside. The deer adds so much to the game's ambiance. - Nattergerry
Yes the deer is my pain and my will to live aswell
Adds sort of pacman aspect while also not
Honestly the deer is hated a lot but Imagine the game without the deer it would just be a walk around and run inside simulator the tense moments during the night as your trying to avoid it without seeing it honestly is a fun chilling experience
yes nights with the deer are what makes this game MWAH Perfection you have to be careful with every step
Yes, the deer is a necessary evil hahaha.
love the unease this game brings! Its artstyle is a mix of DST and Lobotomy Corporation, and the sounds are all so anxiety inducing. Can't wait to see what you do with this :)
I agree, the ambiance is what brings the game together. The little events that don't happen often add a layer of unease. - Nattergerry
Really thanks :)
Thank you so much!
WHERE DA GUNS AT MAKE A GUN OR BOWS I WANNA KILL EM THEY KEEP TREZZPASSIN MY PROPETEYYY AND THAT SHADOW FIGURE IS ANNOYIN HAOW YOU SLEEP I JUZ DOWNLOADED THIS 40 MINS AGO
Well you can't sleep. usually in the first night the clown appears with an note next to your door and we'll u find him take the balloon and find the sad clown to give balloon. For the shadow man stay out of house and the candles tell you if he coming btw they are beside the bed. All candles is like 55 seconds and 2 candles lit is 30 I think and one is 15 idk this is my estimated times
Hey! The player is not able to use guns!
WELL THEY BETTER ADD GUNZ
buy a dictionary for lords sake
buy a dictionary for lords sake
ok so ive been struggling with the wendigo for awhile its because it keeps going near my main crops so heres an idea..
Add a pet dog to the house to scare away the wendigo dear but in order to activate the dog it needs a bone if you wanna get a bone you have to hope the crow drops one somewhere on the farm
just an idea
Thanks for your feedback and your idea!
ive played for 30minutes and still cant get past my first night;{ i wish there was something that could tell us where the monster is and a monster log... everytime i hide from the weird burning monster the shadowy figure attacks me and i have no choice but to die from the running monster
i also wish for a scarecrow that would attract monsters to it since we have no way to defend ourselves
right now ive encounterd: weird running monster, shadow me , the clown snow man and shadow me in the well
i know that spending to much water is dangerous since it spawn him
shadow me is when im in the house for to long
running monster idk so please tell me or add the monster log
the clown i think when the music finish but please slow him down i didnt upgrade my shoes so that maybe why but im pretty sure he teleported and opened the door and killed me there is no way he spawn in the home
the longest ive lived is 10min and 52sec death source clown
im gonna write my wish list here:-
online co-op
traveling merchant
scarecrow
monster indicator
monster log
two monsters cant spawn on the same time{ ive only escaped once in my 3 plays}
monster that open the door and we have to hide in the closet
friendly monsters that protect us when given food or steal our crops without helping
the music change so i can know if its the clown music or not
end.
great game! ive never been more scared than this in my life! for a moment i thought i was in the game!
To get past the clown, about halfway through your first day, a note will appear on your door. Read it and follow its instructions. The first time, you'll encounter a tall clown with a balloon. Take the balloon; nothing will happen. When you hear it again, follow it to the sad clown. Give him the balloon. Also, if you hear the Judge Judy sound effect, it means the red-eyed creature is gone, so it's safe to go out. -nattergerry
Thank you so much for all your feedback. And thanks to nattergerry for your help comment!
I'm republishing to simply say that this game has real potential and I think everyone wants a full version of this game with new monsters, new objectives and new areas because this game is incredible (even if stags do exist 🤣 this game really deserves the perfect 10/10 score).
Thank you so much! Next level will be available in a few months :)
Id love to see this game expanded on, adding new areas/monsters honestly, you should try to get it in its current state on steam or something for like $5 i'm sure lots of people would love to play it and considering its average playtime is like 60 min i think $5 for the game is fair
The game will be available on Steam soon. Probably making the Steam page next month so people can add it to wishlist
incredible game. my only feedback is that the game is lack of monsters. ok, i accept the monsters that appear when you pull out too much water or you stay too much inside the home, but i really want more monsters. they could appear in a system of days. more days pass, more monsters appear, or more difficult are the monsters, with other patterns or other things. but overall a great game! you are so much talented
Thank you so much! I think more monsters can be to much! I'm working on new levels with brand new monsters.
a suggestion is that the Wendigo (in it's deer form) might eat your crops but overall fantastic game.
Thank you so much and thanks for the ideas <3
I was out to fuck everything, but it looks like I was the one that got fucked.
Amazing game, but I need to work at it because I can't seem to figure out the patterns for some of them, so requires multiple playthroughs.
Thanks for your feedback!
I had a blast playing the game. Honestly, I love the permadeath genre of games. Sure, it can be annoying, but games like DST are why I play video games. Thanks for the great game
I'll be sure to stick around and support you on your development journey. Yours truly Nattergerry.
Thank you! I'm glad you like so much the game! <3
Your welcome now have a question.What is your plans for the game at this moment like game features new monsters all that now, as I’m curious on what might be coming in the following weeks?
I'm expanding the game. Now working on new levels with new monsters and bigger map. It takes time, maybe a few months as I am a solo developer.
Ah, alright. No worries.I know the wait would be worth it. Also, what do you mean by 'new levels'? Will the boat be able to take you to other islands, like a town or something? As I would find that interesting.
Yes I would like if when you complete the boat you if takes u to menu but when you start again it's you on a boat to a harder island with some of same monsters but also new ones too. Love to see this idea and all ideas in the comments maybe expand into the full game on steam
Hello! Made an account to say this game is extremely awesome and I'm having a blast trying to speedrun it! I'm wondering though... do any of the characters have canon names? If not what do you call them during development? Would be awesome if you let me know!
PS: extremely excited for the Discord community server! :D
Thank you so much!
Monsters have no official names right now. People just call them Skinwalker, Wendigo, Clowns and Shadow
I saw this from a random video in YT and I thought it was a NORMAL farming sim.
MUDAFAKA! CROW COME BACK!! WHY DID YOU LEAVE?!
WHAT THE HELL WAS THAT MUSIC BOX MUSIC?!
WHY DID IT ENTER THE HOUSE!!!!
10/10 suggesting to friends
Thanks for sharing the game, it really helps! :)
Well uhh the crow is gone for now and the music box is the clown which a note will be beside your door it will say follow the music when you here clown music make sure to follow it get the balloon and give to the other clown who also plays music if you don't it will appear beside you taking your life
Despite the existence of deer I give a score of 8/10
(the remaining 2 points are in this son of a bitch deer) :)
Thank you for your feedback.
seriously, though, your game has real potential. I hope you'll make a complete version with several worlds and other difficulties (INCREDIBLE THE GAME).
its very cozy and comforting! i LOVE the #FallVibes
Thanks!
Yoooo I gotta be missing something, cause this game is f*cking terrifying! I am SCREAMING. Whats up with the house ghost??? I just want to hide from that skin walker. WHATS IN THE WELL??? WHO IS THAT. Can my crow friend please come back. 10/10
MOST REAL REVEIW EVER
Thank you so much 😂😂😂
Can't lie I came for the comfy graphics and stayed to hate deer. 10/10
Can't wait for more, I wish there were more games mixing genres like this, amazing.
Thanks!! I'm so glad of your words <3
Though I have only played this game for about a day and so, it is very entertaining and bizarre! Love the art style, very similar to "Don't Starve". The music and sound effects are also very good! It's fair fetched but if you need any more music for the game, I'm a young composer/musician and this game is up my alley. It would be cool! Anywho, its a good game! Cant wait for a full thing!
Thank you so much! I'm not looking for any composer right now :(
Long comment, apologize but I just LOVE this game and its concept. Those chill farm games like stardew valley with the cross of horror is something I’ve never seen before, I think you are on the cusp of something genre-breaking and may even make a new subgenre. I really want to support you and I know as soon as I have some extra cash I’m going to donate with the hopes you can make this an actual full game, I know I would buy a full release for something like $20-25 CND (because I’m Canadian). First of all, the style and is genuinely pretty despite it being an obvious first draft of the game (Mean this positively). I think the whole texture of the solid colours being either a fabric or almost crayon look compliments the ‘cute’ aesthetic, which intentional or not I think could be extremely effective if played around with. But also, in a weird way I compare the style of the art in the same way the game Little Nightmares perfectly uses its style to further feature the game’s ‘feelings’. The art style gives the feeling of vertigo, like your about to fall over when standing over an edge or cliff. Being that everything is overgrown, morphed or disfigured in a way that feels like a child’s perception of the world- especially a scared child is so ingenious. So, with this game using it’s ‘cute’ and classic chill game vibes it creates such a harsh contrast with the horror aspect and highlights the potential scares in my opinion. And as someone who loves monsters, draws a lot of monsters, and would love to help create/build concept art, I think making the monster art jarringly realistic or in a different style could also be effective. At the moment I do have some critiques of how the monsters currently look, as when in game its effective to cause a scare I think theres a lot more that can be done. I’m not sure exactly which creatures you are using, I’m assuming it’s a notdear, Rake, and whatever the hell is the thing in the well- which I have a lot to say.
Starting with the Deer enemy, its hard to tell if you are going specifically for the entities of ‘Not Deer’ or of a Wendigo. As Wendigos are closer to the depiction of when you get too close to the deer enemy in game, only problem is that in the culture/folk lore of the Indigenous people, or at least to my knowledge, they don’t really try to disguise themselves. Wendigo’s are more hunters, they’re stalk and follow their prey before attacking but not try to fool them in the same way ‘Not Deer’ do. It might be too much work but potentially you could eventually separate this enemy into two different versions, one as the ‘Not Deer’ and the other as a Wendigo. I’m not as familiar with ‘Not Deer’ but from what I understand is that they are preditors that hind themselves as deer, just they’re all wrong. Walk weird, occasionally have some form of deformation like wolf eyes, or eyes recentered to be front facings, sickly and frail with odd behaviour, just a few examples. But for the game it would be interesting to see different ‘versions’ of this enemy spawn with slight variation of behavour, could also add to the game play loop as I found once I understood all the entities it was easy to survive. But for example, some ‘Not Deers’ could be more ‘aggressive’ in how they approach you but also have more obvious signs they’re not a deer. Which makes them easier to notice and deal with but if caught off guard quicker to get attacked, throw in events of normal deer grazing and even maybe eating your crops and it’ll encourage players to chase off the deer. Which if it’s a ‘Not Deer’ then acts as a jump scare when the thing grows teeth and eats them, or morphs and disfigured into something more monstrous. Then other ‘Not Deers’ can be more subtle like for example the eyes being distorted in some way, they hover around your farm and try to slowly approach you to then attack. Which if you have deer constantly around almost waiting for you to leave so they can eat your crops I can imagine how someone could be caught off guard or even ignoring the entity mistaking it as another deer.
Then for the Rake or whatever is the pale naked thing that chases you, I think its pretty good but little changes would make it more threatening. Being that the game is so small I understand introducing the enemies so quickly but I can’t help but wonder what kind of build up could be done in a full game, especially if you market the game as a ‘normal farming game :)’. Like for the first 3-5 days its just you farming but slowly you start to hear weird sounds in the forest at night, its vaguely human. But it grows more frequent to not only just at night, then have eyes looking at you when its dark from the forest and boom you got people terrified. I feel this would be especially good if you have that weird reflective glare that animals have when at night, were its almost that glassy green colour. Anyways, point is that giving the Rake more ‘stalking’ behavior or even times where it’ll come out when you don’t expect can cause more chaos and threat to it. While I find all the monsters super well choreographed, in terms of sound queues, there’s a certain balance where you want them to be understandable but also unpredictable to make them feel like a fair threat. One example I have is that maybe you leave ‘offering’ to these entities to try and reduce the amount they’ll attack you in order to deal with them, the longer you don’t appease them the more they’re try to attack or hell maybe even sabotage you. Maybe the rake is smart enough to start tampering with your tools, or leave certain things the player values out close to the fence by the forest. Somewhere it’ll be much easier for it to grab you when it wants, maybe it takes advantage of the fact you can’t see well in the dark and use sounds to corral you to a corner. These are all just suggestions I have no idea how you would implement if you do.
Thank you so much for all your feedback!
About the monsters, I have based on the appearance of some popular creatures, but their behaviors on the game are not based on the respective behaviors of the real monsters.
Really like the game, so much fun and the artstyle is a 10/10. My only complaint is the deer. It's kinda annoying if you keep dying because you run into the deer when you need to run back to the house. Or is there a way to make the deer go away after a while that I don't know off. Other than that it's a great game, just kinda annoying if the deer is constantly there.
the deer makes the whole game 3/10 shittz game
Unfortunately no way I know of. It seems to prefer hanging around the middle field and doesn't venture to the sides, though if given the chance it will follow you onto the dock.
I managed to win by essentially running in circles around the farm and using all four keys so I could slip through to the opposite side. If you manage to 'aggro' the deer, it does settle after a certain amount of time. I don't know exactly how long it takes, unfortunately.
You can throw it off by being inside and stepping close to the door, just enough to open the door. The deer will become aggressive, but it will run off in some other direction because you're inside.
Thank you for your feedback! It really helps.
Love this game to death. Couldnt put it down. I do hope a survival mode gets added for replayability, maybe with increasing difficulty some kind of hunger mecanic? Either way, scared me shitless and was super fun!
Thank you so much! I really appreciate your kind words :)
this game would actually be fund and good, but the clown ruins everything. Try to do something with the music please, i cant find him in time.
Do you have a set of headphones because I have no trouble personally, I know that if I don't have my headset on or there's background noise I can't find him at all.
I'm planning on updating the clowns to make it easier to find speacially if you're not wearing headphones.
(231) pumpkin panic speedrun (29:11) - YouTube there was no in game audio but i just wanted to post smth here
Thanks so much for your video!
I mean this as a great threat, i have done no other research nor shall I, you are the first person I've seen post anything about a speedrun. I will beat your time
Hey, I was wondering if you could post the main menu theme on spotify? Its super good! And I want to listen to it on there, if not I understand!
Hey! The song is not mine, you can find the original author here.
Loved it. Still had some issue tho. Felt really crappy to lose to a deer because he decided to eat some grass in front of the doorway and I stuck inside because of it.
Thank you so much! I little tip: You can trigger the deer and hide quickly again inside the house, he will run away :)
I literally made an account to say that I love this game and I hope you keep developing ♥
I really appreciate it <3
Dude this is one of the best game I ever seen I wish I can play it but I only have mobile I enjoy all of the videos that I see about it and everything you're the best dude for real thank you for this great game
ps is this game going to maybe be in Mobile in the future
Thanks! I'm glad you like the game that much! Maybe in the future it will be available on mobile :)
thank you very much for answering I'm glad you seen my comment and I'm excited for it even if you do it or not the game is still really great good luck on your projects dude
bruh I beat the game. its nice to find stuff like this still being made, I would love to see more done to this game like more creatures, and more areas or even more story. cause well... I max out every thing already and beat it with in 30 min
Thank you so much! of course the game it's going to be updated!
This game is so fun but I can never get passed the first day it gives me to much anxiety. But hopefully one day I can make it.
Thank you so much! I hope you can complete it someday :)
Its my mission to complete it.
i belive
I really hope this comes to Switch or Mac it looks really cool!
Thanks!!
I saw someone mention something about a pumpkin panic discord, is this a for sure gonna happen thing or just a possibility. I know it could make getting notified of new updates and making a strong community for it a lot more convenient. so I’m personally in favor but I have no idea how hard it is to host a discord server or any of the logistics so if it doesn’t ever happen thats find I was just curious on your thoughts about it
The Pumpkin Panic official server will be available soon!
when, i want to know WHEN
If a discord is made please let me know, I have an obscene amount of thoughts about this game. Its amazing how such a small game is this good, especially the whole concept of a chill farm game turn horror survival.
This game has such potential to be the next hidden gem for this decade and I recommend making this game more challenging, like making this game have a well-written lore, story, or even adding more characters. I recommend Bilalaika make more maps and consider these maps as a level like the backrooms. Every time the pumpkin farmer manages to succeed at the level, the objectives should be harder every level like adding mechanics, hostile mobs, or mini-quests as you did with the clowns at night it's really impressive by the way. Your art style is perfect, not many games have that art style and as far as I observed through the internet, the art style attracts people around the internet including me. Add more music, especially that would make the player feel much more tense to enhance the horrific experience. If my messages manage to get the attention of Bilalaika, I would pay for this game.
Thank you so much! I really appreciate your suggestions!
I saw a video on this game, and it looks great! Looks challenging and has great graphics, I can't handle horror well so I'm probably not gonna play it but I just wanted to ask you, what's up with the well monster?
Thank you so much! That monster is just a little jumpscare.
The game is both cute and scary, it's pretty nice.
It would be nice to have a more 'casual' game mode, one where you can save the game at the bed or something, everything else would still be there, but maybe as a penalty you would get less money per crop, forcing you to play for longer, but without the threat of losing everything and starting over, only losing a bit of progress or money or w/e would be balanced.
Or you could even have it become a rogue-lite game, where the character is basically stuck in a loop, forced to experience the same horrors over and over, and only leaving the island might end it.
Make upgrades be 1/25 or 1/50 instead of 1/10, and more expensive for the higher levels, but make them and coins permanent, allowing you to slowly progress further, but always being forced to suffer a horrible fate over and over until you eventually succeed.
Either that, or keep the upgrade system the same, but add a skill system where you get better at doing things as you keep doing them. This seems pretty hard to make and balance though as it would need to implement a whole new system into the game, especially since it would 'force' players into grinding certain skills instead of simply playing the game as was intended without proper balancing, but well done can add an extra layer to the game, where the player can rush certain upgrades in order to maximize EXP gain for certain skills. You can also go the inverse route, where upgrades are permanent, but skill reset each run, making players get better over time every run, possibly grinding some skills for the best effect early-game in order to give them an advantage mid or late-game.
In the end it's up to you if you want any of these changes, just some ideas to help you decide. The 'long term' gameplay mode would also help you add more things to the game, since once the first goal of getting a boat is achieved, you can re-use the same map and add some new things, giving players a new goal since the boat didn't solve the loop problem.
Thank you so much for all your suggestions, it really helps me a lot :)
I finally finished the game (After raging lol) it's so cool & I saw a comment where you said you wanted to add levels or go to another map after we leave on the boat.. that would be so dope & it would be cool if the monsters got more violent or if there was a new one.. I like that you allow the player to figure out how to deal with the monsters instead of telling us how to beat them.. 12/10
Thank you so much for your kind words! 🎃
pls make multiplayer this game is so good
Thank you so much!
Ever since I saw your game the first time you released it here I had the idea of playing your game on my channel, I just had so much to do and was off YouTube for more than a month! Now, I am back and it is a pleasure to try out your game concept... I love it and would love to see more content inside your game!
Thank you so much for your support :)
You really have made something remarkable here xD Thank youu
This game is really good I got super confused on the red clown part lmao I didn't accept his ballon so in turn I got killed by the blue clown.
Thanks!! I really appreaciate it <3
Thank you so much for your gameplay! It was so cool to watch :)
its not letting me in ngl, it sayus its denied and I cant even extract stuff to play :/
Please, give me more info about your operating system, your computer specs etc.
Do you have any kind of File Archiver installed? Like 7zip or Winrar.
I do have 7zip and I apologize I dont know my specs ;-;